
Media Contact
Nathan Archer
Marketing and Events Manager
Creative Media Industries Institute
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ATLANTA — Two months after a last-second submission and a Best Overall win at Georgia State’s Global Game Jam site, the team behind "Spotlight Showdown" found itslef back on stage — this time competing against seven of the top student-developed games across the state. On April 14, they took the spotlight once again, earning the Georgia Game Developers Association's Best in Georgia prize and solidifying their project’s momentum far beyond its 48-hour origins. If the first win felt like a fever dream, this one felt earned.
“I was pretty surprised… like, oh my gosh, we actually won,” said programmer Chris Calbert. “Going past Global Game Jam and then Best in Georgia — this is unreal.”
For team lead Nathan Christie, the moment came with a mix of excitement and forward-looking focus. “We definitely felt a little confident going in,” he said. “But then I’m also thinking: What’s next?”
Unlike the rapid-fire intensity of the 48-hour jam, the statewide competition unfolded over two months, transforming the project into something closer to a full production cycle. What began as a prototype became a polished, evolving game — one shaped by iteration, mentorship and sustained collaboration.
“It felt like a much longer game jam — like making a real product,” Calbert explained.
That extended timeline introduced new pressures. Balancing coursework, personal responsibilities and development required a different kind of discipline. “There was more time and space to feel like, OK, we can do this,” said project manager Siya Saha. “Versus the 48 hours being like — if we don’t get it done, it’s over.”
At the same time, that space allowed the team to refine what made "Spotlight Showdown" unique. The most significant evolution came under the hood. In response to early feedback — particularly around players “mashing” controls — the team overhauled the game’s core mechanics.
“We changed the entire rhythm system,” Calbert said. By shifting from traditional frame-based logic to beat-driven timing, the team aligned gameplay, animation and player input directly with the music.

The "Spotlight Showdown" team celebrates its victory.
The result is a tighter, more deliberate experience — one where every punch, combo and movement lands in sync with the beat, reinforcing the game’s central innovation: a fusion of rhythm precision and fighting game spontaneity.
“That marrying of rhythm and fighting game elements — that’s what makes it stand out,” Christie said.
Visually, the team layered in additional polish, including user interface redesigns, cinematic transitions and new playable characters — small touches that elevated the game from prototype to presentation-ready. As the project expanded, so did the team’s workflow. The structured, checklist-driven approach of the jam gave way to a more fluid development model, shaped by external feedback and internal iteration.
“It was somehow more freedom, but also more structure,” Saha said.
Mentorship played a critical role. Advisers pushed team members to refine their scope and think strategically about production, branding and long-term viability. That guidance proved essential as the group began to consider the game not just as a project, but as a potential product.
“This is a real game,” Saha said.
The win carries particular significance for Georgia State and the Creative Media Industries Institute (CMII). In a field that included strong contenders from across Georgia, the team’s victory marks a major moment for CMII’s growing presence in game development.
“It’s really awesome that we could bring this home,” Christie said, pointing to the broader Atlanta game development community.
For animator and modeler Devon Whittier, the achievement is deeply personal. “This place has been my home. It’s where I developed all of my skills,” he said.
With Best in Georgia secured, the team is already looking ahead. Plans are underway to formalize their collaboration under a studio identity, expand the game with new characters and stages, and bring "Spotlight Showdown" to larger audiences. Upcoming showcases include DreamHack 2026, MomoCon 2026 and the Southern-Fried Gaming Expo—alongside a planned release on Steam.
But first, a pause. After months of sustained work, the team is taking time to rest, celebrate graduations and regroup before the next phase of development begins. Then, they’ll step back into the spotlight. And if their trajectory so far is any indication, they won’t be leaving it anytime soon.
For more information regarding the Georgia Game Developers Association’s Best in Georgia competition, click here.
